29. Resolving Merge Conflicts
Resolving Merge Conflicts
Question:
Start Quiz:
Asteroid = function() {
this.breakIntoFragments = function () {
for (var i = 0; i < 3; i++) {
var roid = $.extend(true, {}, this);
roid.vel.x = Math.random() * 6 - 3;
roid.vel.y = Math.random() * 6 - 3;
if (Math.random() > 0.5) {
roid.points.reverse();
}
roid.vel.rot = Math.random() * 2 - 1;
roid.move(roid.scale * 3); // give them a little push
Game.sprites.push(roid);
}
};
this.collision = function (other) {
SFX.explosion();
if (other.name == "bullet") Game.score += 120 / this.scale;
this.scale /= 3;
if (this.scale > 0.5) {
<<<<<<< HEAD
// break into fragments
for (var i = 0; i < 2; i++) {
var roid = $.extend(true, {}, this);
roid.vel.x = Math.random() * 6 - 3;
roid.vel.y = Math.random() * 6 - 3;
if (Math.random() > 0.5) {
roid.points.reverse();
}
roid.vel.rot = Math.random() * 2 - 1;
roid.move(roid.scale * 3); // give them a little push
Game.sprites.push(roid);
}
||||||| merged common ancestors
// break into fragments
for (var i = 0; i < 3; i++) {
var roid = $.extend(true, {}, this);
roid.vel.x = Math.random() * 6 - 3;
roid.vel.y = Math.random() * 6 - 3;
if (Math.random() > 0.5) {
roid.points.reverse();
}
roid.vel.rot = Math.random() * 2 - 1;
roid.move(roid.scale * 3); // give them a little push
Game.sprites.push(roid);
}
=======
this.breakIntoFragments();
>>>>>>> master
}
};
};